Sunday, June 16, 2013

Ryse and why the combat looks glorious

Ok so there are literally hundreds of other subject I want to talk about but this one is something that strikes me as a person who is studying game design has happened to notice and would like to share with the world.

Here we go:

If you haven't seen it I would recommend you check the gameplay demo for Ryse: Son of Rome which is simply incredible.

One of the biggest points of contention I hear with plenty of people is that it looks like a shallow, pretty gameplay driven mess.  I wonder why this is and the answer I get most from people is that QTE are terrible gameplay implementations.  Really thought why are they so bad?

In many console games we are all literally hitting buttons to see a result on the screen.  QTE are the quintessential instant gratification in a piece of interactive media.  So again why are these so incredibly associated with many hard-core gamers to be a negative thing?

Is it the lack of skill needed to complete them?  perhaps many gamers just having the observation of 'press button for pleasure' pointed out to them.
As the warrior in the demo it seems you need to have an active and readiness about you in order to not only survive combat but be rewarded for it.  With the power of these new systems touted I wouldn't doubt if there weren't hundred of execution style animations waiting to be discovered by eager players. 

Would you, as a player, prefer the style of mashing the buttons on your controller to try and succeed while claiming that you've accomplished something OR attain something representing a combat resolve that you were able to skillfully work your way through?

Still this hatred for QTE events lingers, when they are done right and in seemingly the right franchises those games are rewarded. There are plenty of blatant disregard for the intelligence of players with the implementation of certain QTE's, the new and integrated way we see them should be welcomed. I personally can't wait to see these implemented in other types of games, let see how the mold is reshaped over this new generation of games. 

Also lets marvel at their beauty - Seriously go look at a game 5 years ago and then what is on our horizon.